warforged | permissions/powers
Apr. 15th, 2014 01:20 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
OOC:
Backtagging: Absolutely. I kind of thrive on it.
Threadhopping: Sure!
Fourthwalling: Probably not. Check with me if you really want to.
Offensive subjects: No hard limits - if I have a problem with something, I'll generally speak up.
[IC]
Hugging: Go for it!
Kissing: Maybe ask first, but should be fine.
Sex: Not unless it's something we've been planning for a while.
Injuring this character: SHE'S UNDEAD, NOT LIKE SHE HAS TO CARE. (More seriously, I'm open to a lot of things, but please run things by me.)
Killing this character: Generally against it except in very rare situations. Run ideas by me.
Using telepathy/mind reading abilities on this character: Normally I'd be okay with it, but given Shirley's history with telepaths I'd really, really rather you run things by me first! (In general, mind readers who aren't trying to hurt her should be fine.)
[POWERS]
Shirley is a newly-raised Death Knight, with the potential to obtain much of the assorted powers that come with the class. These powers will (eventually) fall into three categories: Blood, Frost, and Unholy. As Shirley grows more powerful and learns to control her new powers, I'll be adding them here; however, for now, all she's effectively received is Undead templating (and all its pros and cons).
Undead (Racial): As a new Death Knight, Shirley is technically a part of the Undead Scourge. This has a couple of ramifications for her; she no longer needs to eat, drink, or sleep, she no longer tires out in quite the same way as a living person, and most of her ability to feel pain died along with her. Unfortunately, this comes at a fairly steep price: a massive weakness to the Holy Light. Undead-targeting spells (exorcisms and such) will hit her without a problem, and even those beneficial Holy spells - a priest or paladin's healing, for instance - will brutally cauterize any wounds instead of gently soothing them.
Weapon/Armor Proficiency (Death Knight): In addition to her nifty new spells, Shirley will gradually develop into someone with a natural affinity for plate armor and massive weapons. (She's probably going to force herself into it, if nothing else, since she can't really get tired - she's just going to be horribly inefficient at doing anything while she's wearing it.) Speaking of which...
Vampiric Runeblade: As with all Death Knights, Shirley arrived with a weapon - a massive two-handed sword, in her case. This sword actually houses her soul, and must be fed with the blood of others to keep "the curse of undeath" at bay. As time passes without her taking a life (or at least a good portion of one), Shirley begin to experience a growing bloodlust; if the sword (and her soul with it) is not fed over a long enough period, she will enter a blood frenzy, attempting to kill anyone in sight until she has exhausted herself or drunk her fill. FUN STUFF.
Nothing yet!
Nothing yet!
Nothing yet!
Fury: As a new Redsworn, Shirley will have no control when Fury overtakes her. Depending on how long it's been since she's fed her runeblade, this could end quite poorly for her.
Inspiration: Being brand new, Shirley won't be particularly potent in her use of Inspiration; however, she'll likely accelerate more rapidly in her use of this skill than the others.
Dragonbreath: She'll be able to do some basic fire tricks - lighting areas, possibly even cauterizing small wounds - but she'll hardly be able to attack anyone with them for quite some time.
Backtagging: Absolutely. I kind of thrive on it.
Threadhopping: Sure!
Fourthwalling: Probably not. Check with me if you really want to.
Offensive subjects: No hard limits - if I have a problem with something, I'll generally speak up.
[IC]
Hugging: Go for it!
Kissing: Maybe ask first, but should be fine.
Sex: Not unless it's something we've been planning for a while.
Injuring this character: SHE'S UNDEAD, NOT LIKE SHE HAS TO CARE. (More seriously, I'm open to a lot of things, but please run things by me.)
Killing this character: Generally against it except in very rare situations. Run ideas by me.
Using telepathy/mind reading abilities on this character: Normally I'd be okay with it, but given Shirley's history with telepaths I'd really, really rather you run things by me first! (In general, mind readers who aren't trying to hurt her should be fine.)
[POWERS]
Shirley is a newly-raised Death Knight, with the potential to obtain much of the assorted powers that come with the class. These powers will (eventually) fall into three categories: Blood, Frost, and Unholy. As Shirley grows more powerful and learns to control her new powers, I'll be adding them here; however, for now, all she's effectively received is Undead templating (and all its pros and cons).
General
Undead (Racial): As a new Death Knight, Shirley is technically a part of the Undead Scourge. This has a couple of ramifications for her; she no longer needs to eat, drink, or sleep, she no longer tires out in quite the same way as a living person, and most of her ability to feel pain died along with her. Unfortunately, this comes at a fairly steep price: a massive weakness to the Holy Light. Undead-targeting spells (exorcisms and such) will hit her without a problem, and even those beneficial Holy spells - a priest or paladin's healing, for instance - will brutally cauterize any wounds instead of gently soothing them.
Weapon/Armor Proficiency (Death Knight): In addition to her nifty new spells, Shirley will gradually develop into someone with a natural affinity for plate armor and massive weapons. (She's probably going to force herself into it, if nothing else, since she can't really get tired - she's just going to be horribly inefficient at doing anything while she's wearing it.) Speaking of which...
Vampiric Runeblade: As with all Death Knights, Shirley arrived with a weapon - a massive two-handed sword, in her case. This sword actually houses her soul, and must be fed with the blood of others to keep "the curse of undeath" at bay. As time passes without her taking a life (or at least a good portion of one), Shirley begin to experience a growing bloodlust; if the sword (and her soul with it) is not fed over a long enough period, she will enter a blood frenzy, attempting to kill anyone in sight until she has exhausted herself or drunk her fill. FUN STUFF.
Blood
Nothing yet!
Frost
Nothing yet!
Unholy
Nothing yet!
Redsworn
Fury: As a new Redsworn, Shirley will have no control when Fury overtakes her. Depending on how long it's been since she's fed her runeblade, this could end quite poorly for her.
Inspiration: Being brand new, Shirley won't be particularly potent in her use of Inspiration; however, she'll likely accelerate more rapidly in her use of this skill than the others.
Dragonbreath: She'll be able to do some basic fire tricks - lighting areas, possibly even cauterizing small wounds - but she'll hardly be able to attack anyone with them for quite some time.